
Creating spaces to communicate essential information in a concise way is essential, and also tricky for many people to accomplish. There are a wide variety of players, player skill levels, player backgrounds, and language capacity. That's why I think clearly communicated information is essential.

So not only the hard core players need to understand it, everyone needs to understand the information that is shown on the screen." And keep in mind that over 2 million people own this game and daily is played by roughly 40 thousend. You write, "Then there is only so much that you can show on each screen without confusing players. Meta-wise: It's hard for me to tell why you can't build a work area with oil located 2000 feet underground, iron or coal in the hillside, etc.

And they can be placed on strategic resources. Gamewise: City centers are technically Districts. You ask "Again, why would you then be able to build a district on top of a strategic resource?" I'll try for a few quick responses, politely. I get what you're saying, and I don't want to be adversarial with you, which can be hard to "hear" in written words on a forum reply. Without ever looking at the fan wiki or forums. So not only the hard core players need to understand it, everyone needs to understand the information that is shown on the screen.Īnd I'm not saying it's perfect, but you can actually just play the game, and reason why something can or cannot be build in a certain place. Then there is only so much that you can show on each screen without confusing players. This game aims to have clear rules and very little exceptions. "Districts may be placed on top of features such as Woods or Rainforest if you have the technology to remove those features, but for a longer construction time."Again, why would you then be able to build a district on top of a strategic resource? Yes it could have gotten more lines, I agree, but it's there none the less. Then why would you all of a sudden be able to do that for building a district?Īnd when you go into the Civilopedia, seach for districts, there is the explanation. As beast of burden, military mount, companion, and occasional food source, the horse is likely the most important tamed animal in history.Can you harvest Iron or any other strategic resource? It seems horses were very useful for all that moving about and hunting that primitives needed to do. The horse is one of the two remaining extant subspecies of Equus ferus, and one of the first animals humans domesticated sometime around 3500 BC in central Asia. Whether or not you plan to make extensive use of these units, Horses are a valuable resource for trading to other civilizations.
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Horsemen, Coursers, and Cavalry, as well as some unique units in Gathering Storm). Horses are required to train all light cavalry units except the Helicopter (i.e. They are a valuable and balanced resource for yield purposes and may aid your first cities quite a bit.
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Horses may be found on flatland Grassland and Plains.Īs the first strategic resource revealed on the map from the very start (prior to Gathering Storm), Horses are very important for planning your initial expansion. In vanilla Civilization VI and Rise and Fall, they are the only resource of their type to be revealed at the beginning of the game in Gathering Storm, they are revealed with Animal Husbandry. Horses are an Ancient Era Strategic Resource in Civilization VI.
